NCAA 13 review

I reviewed the really disappointing NCAA 13 for PopMatters. The moneyquote:

It’s clear that barring a massive upgrade in AI development in the next few years, EA’s football series is kind of stuck, a problem largely brought on by the rules of football more so than any failing of the developer. The main issue facing football video games currently is that there are too many players. Each team fields 11 men, but the player only controls one, meaning the outcome of any play is dependent on whether or not your AI wide receiver can get open against AI cornerbacks, for example. There are obviously considerations with regards to play calls—running man-beating passing routes against man coverage and vice versa—but anyone who has ever played an EA football game knows that there are just times when the game decides that you’re not winning. And these problems extend beyond the skill position players: if your offensive linemen are unable to block the defensive line, your play call hardly matters.

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1 Comment

Filed under Reviews, Video Games

One response to “NCAA 13 review

  1. That specific point has been true for at least six years. I retired from sports games sometime in 2007; not sure why that’s still a problem

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